Summary
Using the post process device has an option to create your own post process blueprint but if you try and create one it fails validation so we can only use the ones provided by UEFN
LogValkyrieValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:Content/NewPostProcessEffectActor_C.uasset (Blueprint), Plugin mount point:/MiniHorde.
UEFNValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:See below for asset list, Plugin mount point:/MiniHorde.
UEFNValidation: Error: /MiniHorde/NewPostProcessEffectActor_C
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- place post process device
- press the + button on the post process effect field (tooltip ‘create new blueprint’)
- launch session
Expected Result
Session launches with new post process I just created
Observed Result
Fails validation with these errors:
LogValkyrieValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:Content/NewPostProcessEffectActor_C.uasset (Blueprint), Plugin mount point:/MiniHorde.
UEFNValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:See below for asset list, Plugin mount point:/MiniHorde.
UEFNValidation: Error: /MiniHorde/NewPostProcessEffectActor_C
Platform(s)
All