Post Process Device

Summary

Using the post process device has an option to create your own post process blueprint but if you try and create one it fails validation so we can only use the ones provided by UEFN

LogValkyrieValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:Content/NewPostProcessEffectActor_C.uasset (Blueprint), Plugin mount point:/MiniHorde.

UEFNValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:See below for asset list, Plugin mount point:/MiniHorde.
UEFNValidation: Error: /MiniHorde/NewPostProcessEffectActor_C

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. place post process device
  2. press the + button on the post process effect field (tooltip ‘create new blueprint’)
  3. launch session

Expected Result

Session launches with new post process I just created

Observed Result

Fails validation with these errors:

LogValkyrieValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:Content/NewPostProcessEffectActor_C.uasset (Blueprint), Plugin mount point:/MiniHorde.

UEFNValidation: Error: Disallowed reference to /Script/Engine.InheritableComponentHandler, Referenced by:See below for asset list, Plugin mount point:/MiniHorde.
UEFNValidation: Error: /MiniHorde/NewPostProcessEffectActor_C

Platform(s)

All

FORT-883365 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Yeah… its been an issue ever since the device released :confused:
Would be great to be able to use our own post process materials.

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