Reference ID
4e8a5707-4355-cd46-bd2b-c5bc849a57ca
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
for the first round, the post process is disabled on game start like it’s supposed to, but when the next round starts it is enabled and can’t be disabled again.
Steps to Reproduce
- Add a post process device to the map and turn “enabled on phase” to none
- Add whatever post process effect to the device
- Go into island settings and turn “total rounds” to 2 or more
- Have something that ends the first round through the endgame device
- Launch session, play the first round and wait till it loads into the second round
Expected Result
It should be the same as the first round, which means the post process effect shouldn’t be enabled and on the players screen when you get to the second round.
Observed Result
When you get to the second round, the post process effect is stuck on the players screen and can’t be disabled.
Platform(s)
windows