Post Process Device not disabling on game/round start

Reference ID

4e8a5707-4355-cd46-bd2b-c5bc849a57ca

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

for the first round, the post process is disabled on game start like it’s supposed to, but when the next round starts it is enabled and can’t be disabled again.

Steps to Reproduce

  1. Add a post process device to the map and turn “enabled on phase” to none
  2. Add whatever post process effect to the device
  3. Go into island settings and turn “total rounds” to 2 or more
  4. Have something that ends the first round through the endgame device
  5. Launch session, play the first round and wait till it loads into the second round

Expected Result

It should be the same as the first round, which means the post process effect shouldn’t be enabled and on the players screen when you get to the second round.

Observed Result

When you get to the second round, the post process effect is stuck on the players screen and can’t be disabled.

Platform(s)

windows