OK, this is a little embarrassing.
I think I’ve found a bug but it behaves in a strange way. Let’s go:
I have an unbound global post process in the map.
I have a area post process.
When the game stars, the blueprint level run a timeline that decreases the blend’s weight of the post process area.
When the blueprint starts decreasing the postpo the screen instantly returns this:
The rock is very close to the camera.
- I can’t reproduce this in a clean project.
- Only happed in a cook version never in PIE.
- I can reproduce this bug in Standalone game from editor.
- When depth of field is disabled in the global postpro the bug disappears.
- Only happed when this map is load since other map. No if the game start in this map.
EDIT 2:
I can isolate the problem in a clean project. Bug behavior is hard to find/understand.
- Only occurs in fullscreen mode.
- I am in the process of comparing my research with coworkers. When they confirm bug reproducibility I submit the clean project.
EDIT 3:
- Don’t occurs in mac.
- [The clean project.][2]