Post process celshading only work on 1 object of the scene

Hello !

I have created a post process effect to have a cellshading effect. Everything is working fine on the mesh I had for test. But when I add an other mesh with its own textures, the post process doesn’t work. I have check the Infinite extend in the Post process volume Details.
In the image linked, the viking post process is working but not the cylinder and the rock.

Can someone help me please ?

Thanks !
Have a good day

Mélanie

I let you have a look on my post process effect
Thanks !

Oh perfect, it is finally works ! Thank you for your time MMMarcis :slight_smile:

Pictures of your material would help!

Do you by any chance use custom depth for your mesh?

It looks like you need to enable custom depth for your mesh. Search for it in the details pane.

I have an other problem now,

My rock had emissive but the post process effect have killed it
Do you know which node I have to touch ?

Thanks for the help !