Post process bug on level start and change of engine scalability settings

Hi,

Not sure if its a bug or my stupidity, but I’m using a post process volume with colour grading, and whenever my level loads there is a yellow tint to it.

This yellow tint also appears if I change engine scalability settings. The only way I have found to fix it is by unticking and reticking the color grading checkbox.

I need to render out a video this weekend for a university project so any advice for a workaround would be much appreciated.

Thanks, Jamie

I should probably be more specific about the colour grading… I’m using an LUT texture file.

Hey Jay Vock,

Make sure your player camera post processing is disabled or has a blend weight of 0.0.

You could be seeing the Player Camera’s post processing from your default character blueprint blending with your scenes Post Process Volume.

Let me know if this resolved your issue or if you need further assistance.

Thanks,