Hey, I’m working on an underwater scene and for that i need some custom atmospheric effects. I’ve implemented a shader for ‘fog’ and caustics, but there seems to be a problem around the edges of objects. The blendables are set to be before translucency. Does anyone have a solution to this problem? In the documentation it seemed that moving the effects to an earlier stage would fix these issues, but for me it didn’t.
- Jens
Screenshot of the problem.