Post process blendables AA issue

Hey, I’m working on an underwater scene and for that i need some custom atmospheric effects. I’ve implemented a shader for ‘fog’ and caustics, but there seems to be a problem around the edges of objects. The blendables are set to be before translucency. Does anyone have a solution to this problem? In the documentation it seemed that moving the effects to an earlier stage would fix these issues, but for me it didn’t.

  • Jens

Screenshot of the problem.

http://jensgm.com/content/Open/AAIssue.png

I am using two custom nodes, would that in anyway affect the output? I’m also using SceneColor:SceneDepth a lot, which i’m suspecting isn’t helping.