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Post Process AO Settings ignored when Packaging for PC

My Post Process Volume AO Settings are ignored when Packaging for PC and running the Game with DX11.

  • Works fine with DX12, but not with DX11
  • Any solutions for that?

In case someone else having the same issue.
Make sure to set the AO values for Ray Tracing and without Raytracing to the expected values before packaging.

cheers :stuck_out_tongue: