Hi.
I had crash when using the Blend node in the Post Process Animation blueprint.
In the call stack, USkeletonThumbnailRenderer did not initialize SkeletalMeshComponent’s animation nodes when drew the thumbnail.
[Image Removed]
USkeletalMeshComponent::SetSkeletalMesh
{
...
if(bEnableAnimation)
{
// bReinitPose is false and node
InitAnim(bReinitPose);
}
...
}
Then, when updating, the crash occurs because FAnimNode_BlendListBase’s PerBlendData is null.
Please check. Thank you.
JoanAbadBL
(JoanAbadBL)
September 17, 2025, 7:09am
3
Hi [mention removed],
I’ve tested the issue and indeed the engine crashes. I also tested this in a current development version of the engine and it is still crashing. Will inform Epic about it and will create a public bug tracker. I’ll share it as soon as I have access to it.
Best,
Joan
JoanAbadBL
(JoanAbadBL)
September 24, 2025, 11:31am
4
The issue has been reported. When filled and checked by Epic, it will be published in the following link:
Link: Unreal Engine Issues and Bug Tracker (UE\-333164)
Thanks for the report!