I tried today to create a bit of a better more sharp FOV limiter for when im doing certain higher velocity movements that would otherwise cause motion sickness, and so far i’ve used the Vignette with some success. I had a friend over recently to test it out, and he actually felt more motion sick with the FOV limiter from the Vignette, so i wanted to create a more sharp one instead using a simple RadialGradientExponential node and PostProcess Blendables or a Draw to HUD material. But it happens that they both only draw to one side of the viewport or are misplaces when looking through the HMD. Anyone figured out a better way of solving this?
The only alternative way i can think of is placing a Widget very close to the camera (which i think is still hacky) and render it there.