Hey there,
I’m trying to use a Light Renderer module with a GPU Niagara particle sim, but I’m getting a message saying that the Light Renderer is not compatible with a GPU sim… when I switch it to CPU sim the Light Renderer works great.
However I need to use a GPU sim because I’m utilizing the Global Distance Field in my particle advection… is there any plan to make the Light Renderer work with a GPU Niagara sim?
Alternatively, is there a workaround I could use in the meantime?
I though I might be able to create a separate CPU Niagara particle sim which samples the point positions of the GPU particles, then attach the Light Renderer to that… but it seemed overly convoluted and I couldn’t get them to play nice together.
Welcome to hearing any other suggestions to instance lights onto my GPU particles!
…and I just saw in the Creating Fluid Simulation in UE5 | Inside Unreal video, @DanPearson mentions that there is an example of reading back GPU particles into Blueprints, in the Advanced Niagara content examples… sounds like it could be exactly what I need!
Thanks Dan!
did you solved this problem? i have the same issue and dont understand how to get over it.