Via VR on 4.23. when a client connects to a multiplayer session (first player is the host), how do you set the new clients camera to black to allow for some replication of elements to finish before fading in their view? I’ve tried setting the camera manager of the player controller to faded out before spawning the new pawn in GameMode::SpawnDefaultPawnAtTransform but I still see the level appear for a brief second before the camera goes to black. Is there a way to have the camera inactive/black by default?
Thanks for any tips.