Possible to set WaterBody Ocean physical material?

Even with Phys Material Override set, physical material surface type returns Default.
I’ve also tried setting phys material in the material.
I’m out of ideas.

Has anyone been able to do it?

Why do you care?

You are touching a physics body when you collide with water, normally.
It should be enough to give you the type of response you need (for audio queues and what not, its all cpu side anyway).

The reason why, is probably actually just that:

You aren’t colliding with anything.
Water is on the shader/gfx.
Physics is on the CPU.

Ergo there is no response or communication at all between one and the other - unless you make one of some sort.

Mainly the way Lyra is setup, it would be a lot easier if it could return a Surface Type for impact FX. It uses Gameplay Cues that don’t seem to be aware of the actor they hit (so can’t check for waterbody class). Which would be fine if it returned a phys material.

A physics body should have a way to return a physics material…