Possible to save PostProcess Template/Preset?

Is it possible to save a PostProcess Volume as a Template or Preset?
So once saved, I can load it over and over again with the same settings?

Thanks for any little help,
appreciate it! :smiley:

As far as i know, the only way would be to Save it in a seperate umap which you then can reference in you other umaps via the Levels tab.

There’s a structure variable called Post Process Settings, that has all the important variables from any Post Process Components. If you want to reference them across the same project, you could save them to the Game Info Instance and reference them any time you wanted to. Across projects, saving it as a separate map as PrHangs suggested is the only way I can think of.

Right click on your PPV Edit/Copy and paste it in to a Rich Text Document and save it.
Copy all text from there and paste it in, in World Outliner and your PPV and settings will appear.

5 Likes

It won’t save the settings as a preset… but you can just copy the actor and paste it in another level’s outliner. It will keep the same settings as when you copied it.