I’m interested in creating a 360 video capture tool for ue4 using a SceneCaptureCube and Render Target (I currently dont have the hardware to use Nvidia Ansel). Does anyone have any recommendations for how to record a 360 video using a SceneCaptureCube? Should I just export a ridiculous amount of texture2d’s from the Render Target and stitch the photos together using a video editing tool like adobe primer? Any recommendations for a ue4 noobie such as my self?
There is a few things to take into account. While audio recording on Windows is easy, Linux and Android is a whole different story as thirdparty libraries are used to 1) encode video and 2) mux .h264 into .mp4. Often there is no modern audio codec support.
Currently I’m looking to add Audio recording on Windows but Linux will take more time (I’m somewhat dependent on third-party devs here).