Possible to Move Level After Spawning It? (C++)

I am building a procedural level using ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr. I need the level pieces to be in specific locations based on both an Actor in the previously loaded level piece and an Actor in the newly-loaded piece. I know I can adjust the LevelTransform, but that only seems to work if it’s done before the level piece is loaded, or at least done before it’s made visible. Is it possible to move a level after it has loaded in through other means? I’ve been unable to find any.