Hello,
i like simulate in editor viewport, we can posses or unposses our pawn so i can move in my world and click on actors and translate them to see if they react properly when entering in a trigger box for example
can we do the same in standalone game for debuging purpose? is there a console option that enable me to fly around my world and click on actor and move them like we do in editor?
There is not a way to display the editor move/rotate/scale widgets. The options are really:
- Easy - Create a debug UMG UI for adjusting properties of selected items using spinBoxes/textinputs (Must make a selection system as well for any of these)
- Medium - Implementing shortcut keys like CTRL + Mouse Drag (mimicking Editor hotkeys if you want).
- Hard - Create your own widgets or actors to act as in-world widgets and drag them around to change Actor positions
- Epic - Hack the Editor widgets to work in game. This is an overall bad idea because there is a lot that goes on under the hood and a bunch of dependencies you probably aren’t prepared for. Without a bunch of work it also prevents you from cooking your game.
If you have any specific questions about an option, ask away!
thanks for answer and givings differents solution
i will go for solution 2 
i think i will work on making a DebugGameMode with DebugController and DebugPawn
no specific question, this question can be marked as answered by RimmyD