Hey there!
I am trying to figure out how my translucent material can cast a shadow as opaque material?
I got a Dungeon Wall which gets translucent when the player steps behind it (i switch the material of the wall to a translucent version, and back to normal when the player steps out behind the wall). Now my problem is the the wall stops casting a shadow when the translucent material is put on. Is there a way to have the translucent material cast the same shadow as my normal material?
Thanks in advance!