Is it possible to have particles that are rectangular but are still randomly sized?
- I want a particle flame to be 1:2 so its twice as high as its wide.
- I want to scale their size, however I want to keep their aspect ratio
- I want to also scale them over lifetime so they are large in the beginning of their life time and then get smaller.
This is a feature that I have used for years in other engines, but simply cannot figure out how to do it in Unreal.