I’m trying to have customized hands with basic grip animation in my VR game. Problem is I only know how to model 3D hands, but I didn’t learn about animation.
Is there a way to use the already implemented robot hands in VR template, just resetting the mesh used by a customized one and a few adjustements, without going too much into rigging ? I assume there are some tools for automatic rigging that could help, this may be manageable, but what’s more difficult is building a UE4 skeleton mesh, reusing the grip animation, blueprint/physics from scratch…That’s why I’m asking if it’s possible to just duplicate and replace these slots ?
If anyone has already done that before, or could send me to some tutorials (I didn’t find much about it, all I found was how to use some hands on the marketplace that where already set with skeletons etc and that couldn’t be customized !)