sarchasm
(sarchasm)
February 1, 2017, 10:04am
1
Is it possible to get a working Fresnel based material with an orthographic camera? All my attempts appear to be failures, but if it were possible I would be so happy.
Luos
(Luos_83)
February 1, 2017, 11:35am
2
never tried it, so cant answer that.
maybe a dot product is easier to work with?
sarchasm
(sarchasm)
February 2, 2017, 7:05am
3
Found a solution here! CameraVector DotProduct - Rendering - Unreal Engine Forums
Instead of Camera Vector set a vector that matches your camera’s direction ie. 0,0,1
mixer76
(mixer76)
February 10, 2023, 7:46am
4
Hello, I made a general solution to ortho Fresnel. Just posting here in case anyone else need a detailed version of the solution.
Here’s a screen shot of the effect. The code snippet is also provided.