Multiple shot tracks are a problem source, and UE seems to try and pre-empt them by disabling the menu option to add a second one when one is already in there. Duplication, however, is still permitted, thus creating the problem where a sequence can play two shots simultaneously, creating issues with actor lifetime and such.
Steps to Reproduce
- Create a shot track in a level sequence. Observe that on clicking the “+ ADD” button, the “Shot Track” option is now greyed out.
- Right click on the shot track and press “Duplicate”. Observe that it’s possible.
Hey there,
Thanks for this, I’ve logged an issue that you can follow: https://issues.unrealengine.com/issue/UE-364118
This is not the behaviour we want.
Dustin