Possible to do AR on Quest 2?

Hello, I’m just getting starting doing AR this week. I made a test level with a single floating glowing cube just to get going. It took me about a day to get Android working in UE 5.6.1, another day or so to get dev mode working on the Quest 2. Pawn has a camera in it and starts an AR Session. I can launch directly to my phone, this is what it looks like:

However, when I launch on Quest 2, this is all I get.

It’s just creating an empty panel, it doesn’t seem to even be running the application… and it’s certainly not running an AR session that turns on passthrough. Is this something the Quest 2 can even do? Is there maybe a way to get UE5 .log files off the device?

So according to the Epic docs the OculusVR plugin has been replaced with OpenXR. However, apparently Meta is maintaining their own plugin outside the Fab Marketplace. Looking now at tutorials using the MetaXR plugin and the Meta Mixed Reality Utility Kit for UE5, both of which are new to me.