Possibly a noob question. But is it not possible somehow to limit a camera to not clip through meshes? So you can’t look though a wall ie. The only way i’ve found to do this, is to push back my player in the opposite direction of the hmd movement, but it seems really weird doing that. Other solution i’ve seen, is where people teleport you back to a last valid location, but again, that’s also anoying. I would really just like a way to override the camera position to respect a collision. Hope there’s a solution, and it’s just me having a noob moment.