hi
i am wondering if its possible to animate parameters from a post process volume inside blueprint(either level bp or an actor). I wanted to animate the vignette values (on a timeline that loops) but I wasn’t able to find a way to get the vignette parameters at all so I’m wondering if this is possible or not.
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You can access the settings struct from a reference to your post process volume.
You could also add a post process material and edit any parameters you want out of that.