Suppose you saved a TSoftObjectPtr<ASomeSpecialActor> to the asset registry for a world because you need a mechanism to peek into a world without fully loading or instantiating it.
- Would this be problematic in any way?
- What if it were a spatially loaded world partition actor?
The idea being is that from that soft reference, I could sync/async load it, and then use data off of the actor of a level without yet loading it.