Possible graphics issue, glitchiness randomly around meshes while moving the camera during gameplay

I’m having a graphics problem that I can’t figure out what is going on. Basically when moving the camera during gameplay, theres a glitch like effect where small parts of meshes/textures become completely black little squares(larger than pixels) or such for a few seconds at a time while moving the camera, but when i don’t move the camera around it stops. Temporal AA is turned off but its slightly similar to that; I’ve turned Anti aliasing completely off and its still happening so I know that is not the issue.

Could you record a small video and post it here? 20-30 seconds is enough.

I think it may have been fixed since I last posted this. I’ll update if it happens again.