Meshes will import this way. UE4 will look at the vertices individually. For instance, if we look a a corner for a box that. That’s three faces with 3 separate vertices intersecting. The engine will not count this as one vertex but as three separate vertices.
You mentioned you noticed differences in previous engine versions. Which version was it different?
Also, would you mind providing a simple test asset or suggest a universal shape that I can replicate on my end in 3Ds Max?
Now if you could list out your detailed repro steps to get the vert issue and I’ll test on my end and see if I can provide a clear explanation for this behavior.