Possible bug in "Move To" behavior tree task in 4.9

Ok, I made a mistake in my code. The MyAIController class should have the line;

PlayerCharacterID = BlackboardComp->GetKeyID("PlayerCharacterID");

In Possess. As it is it says “PlayerCharacter”. With that adjusted, its now got exactly the same problem the original project does, which is MoveStraightTowards works, but MoveTo doesnt.