i ran into something weird today.
As you see in this picture
at the crosshair there is a reflection of a point light source which is behind 2! walls.
I already tried many options to remove it. Only with the attenuation radius i was able to do so. (not really a good way)
The Walls and floor are all instanced static meshs, the lights are spawned actors. (Complete creation of the layout is done at runtime).
Is there a way to remove this reflection, and why is it occuring anyway? Shouldn’t instanced static meshs block indirect lights as well as direct ones, which are already blocked?
The wall material is a simple texture + some roughness, blendmode opaque, nothing fancy at all.
Same goes for the floor material.
Anyone have a idea how to remove this?
btw, i’m on the 4.7.4 build.