Possible Anti-aliasing Bug when Paused

Hello,

When paused, the edges of my mesh look jagged (as though AA is not working). However, as soon as I resume, they go back to normal.

By paused, I mean triggering a pause in Blueprints with the Set Game Paused node (for a pause menu).

Is there something I am missing?

Thanks.

Paused:

299932-paused.png



Resumed:

299933-resumed.png

I don’t know how to fix it but I suggest adding a blur widget when you pause, if you can’t find a way to fix the problem hide the problem.

Alright, I will try that. Thanks for your help!