Summary
I have a published map involving the Advanced Storm Controller and 10 Advanced Storm Controller Beacons. I’ve been trying to get an update out fixing a storm issue causing the 3rd Phase to always move to the Beacon location despite having “Move Randomly” on. The 1st Beacon/Phase is the only one using “Move to Beacon” as it’s where the storm generates around the island. The 2nd phases works as needed but the 3rd is when this issue persists. I’ve done everything I could do as far as deleting everything and replacing, setting min/max distances to 0 and 1, increasing and decreasing the Bounds Radius, and I’ve moved the beacon around, but even then the circle location stayed in the same spot. I’ve gotten the min/max distance setting down as I have messed around with all phases to get them to be smooth, but this 3rd phases is stumping me and causing the gameplay to get repetitive. Any help on what I could be doing would be appreciated. I wanna say it’s that but there could also be an issue with this devices overall. Not sure what’s going on but thought I’d come here.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
1: Place down an Advanced Strom Controller and 10 Advanced Storm Controller Beacons.
2: Set the Advanced Storm Controller to “Generate Storm on Game Start” and choose a radius
3: Set the first beacon to “Move Beacon” while having the same radius as the Advanced Storm Controller.
4: Set Beacons 2-10 to “Move Randomly” and configure each radius and other settings
Expected Result
Beacons/phases 2-10 should all move to randomized locations each round based on the min/max distance settings.
Observed Result
Beacon/Phase 3 moves to the same location every round.
Platform(s)
All platforms
Island Code
2007-8567-1399