Hi there,
Since the 5.5 update with the Asset Interchange feature I’ve been noticing an issue with the FBX import. The bug that I’m seeing is that the “UCX_” imported geometry is getting imported as a new mesh and with a new material, instead of generating the collision. I tried different combinations of import settings but couldn’t get it to work.
This wasn’t an issue before nor is an issue now if I disable Interchange with the Cvar “Interchange.FeatureFlags.Import.FBX False”. Unfortunately I can’t upload the FBX model here as I’m a new forum user but my scene structure is as follows:
I tried this scene with several different combinations of structure and import settings, but couldn’t get it to work with Interchange.