Epic Developer Community Forums
Possibility of filtering out some Primitives in different views?
General
Feedback & Requests
culling
,
viewport
,
question
,
unreal-engine
,
editor
,
FeatureRequest
,
CPP
Deathrey
(DeathreyCG)
July 2, 2019, 6:19pm
2
Yep, that is truly needed. To a limit extent you can use ownership and only owner see flags.
show post in topic