I was wondering if it is possible to block the camera from passing through walls instead of blacking out the view or display a warning message
I’m working on an underwater scene where the player will dive inside a suit, clipping through the helmet is something i have to prevent at all costs and having a blackout every time the player moves too far is not a solution, can the positional tracking be blocked by collision?
If someone knows how this could be done i’d like to give it a try, if it doesn’t feel right i’ll have to disable the positional tracking while in the suit or something, i just can’t make the screen go black every time the player clips through the helmet’s glass it would just ruin the immersion