Position according to visibility of skeletalmesh in vehicle simulation

I am working on a vehicle simulation project.

A copy of the SkeletalMesh is feeding the values extracted from another dynamics program into the poseablemesh to send the vehicle to that location.

After entering a flag to use the existing chaos physics while driving, turning off the visibility of the poseablemesh and turning on the skeletalmesh on the path will always return to the initial position at game start. I don’t want this, I just want it to look where it is.

If select mesh in the editor during runtime, turn off visiblility, and then turn it on again, it works normally.

I tried using SetVisibility, SetVisibleFlag, and ToggleVisible in the script.