Hi, i have a simple HLSL post effect i want to use in UE (it is a cleared version of sweetFx Luma Curve )
Here what it (should) looks like
UE without - UE With
myOtherEngine without - myOtherEngine with
Did i made a classic mistake somewhere ? is there something specific to know ? i looked at docs and did what they said
other info :
I set it to postProcess + beforeToneMapping
added it to the process volume
the param is between 0 and 1 but our default value is 0.8
[my hlsl file][1]
[my Uasset file][3]
Thanks !