Summary
Even with the correct FortBuildingMeshPhysic collision, the Port-a-Fort still bounces off native Fortnite props and cliffs
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Launch any template or project in UEFN, place a Fortnite cliff, and try to land a Port-a-Fort on it — it should bounce off and not land properly
Expected Result
The Port-a-Fort should land properly since the collision is set to FortBuildingMeshPhysic, which allows it to work on Fortnite prop floors or any other imported asset
Observed Result
For some reason, it still doesn’t land on cliffs and just bounces off
Platform(s)
PC