Port-A-Bunker spawns in landscape

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

When you throw out a port-a-bunker on landscape that is not on the player build grid it will usually spawn with a ramp and then the “bunker” on that ramp and if you throw it on the build grid it will spawn without the ramp and only the “bunker”. The issue is that the ramp never spawn so port-a-bunkers that is thrown at landscape that isn’t aligned with the player build grid will spawn in the ground without the ramp. This issue is only in uefn maps because if you create a map in creative 1.0 it works fine and the port-a-bunker spawn with a ramp when it needs to but in uefn this is not the case.

Steps to Reproduce

Create a uefn map with a landscape. Sculpt mountains or just small bumps in the landscape that isn’t aligned with the player built grid. Throw out a port-a-bunker.

Expected Result

Port-a-bunker should spawn with a ramp that makes the “bunker” itself spawn on the next player build grid position.

Observed Result

The port-a-bunker spawn without the ramp and makes the “bunker” spawn in the ground or half of it in the ground.

Platform(s)

UEFN PC

Here is how it should look like when the bunker spawn on landscape that isn’t aligned with the player build grid. This picture was taken in creative 1.0


And here is how it is in uefn projects

2 Likes

Huge vouch under this report I don’t really understand why none of the epic employees responded to it yet. PLEASE GET IT FIXED

+1 vote…

2 months already come on guys

I still have the same problem, and not find a way to fix it

i have the same issue with my zb late game map i have been testing smoth and scult to fix spots it kinda works but not 100%

1 Like

The issue only happens when you create your own landscape in UEFN. If you create a UEFN or 1.0 project with a template landscape this bug won’t happen. I suggest using the landscape from one of the templates and modify that.

1 Like

Any update?

I’ve seen the solution in another post: you need to use the landscape from an Epic Games Island template. Ideally, start your project with one and just extend the landscape. It doesn’t work if you create your own landscape

Any updates? This issue is still happening

Any news on that ? i have same issue, all the bunkers on my island are without the ramp support :’(

Hi, i have exactly the same problem with my landscape the players’ buildings and pocket bunkers are not aligned with the grid.

any update @Bug-Reporter…. having the same issue

Hi all,

This is scheduled to be addressed in 40.10. The bug reporter will update once the fix gets through testing.

1 Like

i hope this will be fixed, thank you !

FORT-766458 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.10.

1 Like

I believe this now caused a new issue… i can no longer throw bunkers onto walls / ceilings (i was able to up until this most recent update - i made a bug report)

Please revert this update with Port-A-Bunkers. It’s caused a number of new issues. The issue which bunkers going through the landscape has been a bug since Day 1 of UEFN and only caused an issue like 5% of the time and everyone found workarounds or fixes if they had it (which was rare).

You can longer attach/throw bunkers onto walls or roofs. Bunkers also go through static meshes that previously worked fine, including landscape cliff meshes and custom meshes. Also Landscapes that previously worked fine are now also having some issues.

I really appreciate the effort of trying to fix this bug but this has broken quite a lot of maps.

1 Like

Can confirm it seems half fixed, for us its better then before but still goes under at times and now cant be attached to walls