What’s that “PopcornFX” ?
It’s a real-time Particle Engine suite:
The PopcornFX Editor is tailored to create and author PopcornFX particle effects (and it’s free).
The PopcornFX C++ SDK is the middleware used to run PopcornFX particles into any Game Engine.
And PopcornFX Plugins are ready to go SDK integrations into famous Game Engines.
Simply put, our main goal is to give you the maximum flexibility and control over your particles, at the best performance we can do.
Now we are ready to open the
Unreal Engine 4 PopcornFX Plugin BETA !
For now, the Plugin is a closed source pre-built plugin so it’s only compatible with the exact UE4 version the Plugin has been built with.
The beta version is free and not limited in features, but is limited to Debug/Development UE4 Editor Win64 (no shipping, no packaging).
You can Complete the form to help us know more about the UE4 community expectations.
The latest build is the v0.5.2, compatible with 4.7.6 or 4.8.0. Beta limited to Win64 UE4Editor.