Pop Up Dialog Device Custom Menu UI Butten Issue!

Summary

I want to make a Custom UI Widget based of ModelDialog. I set all UI’s Up just in case. There is a issue with the button responding instances. All the buttons are binded with the 100% accorat type of responded buttons for the Pop Up Dialog Devices.

Its all set but the buttons won’t work for no reason, i testet in live edit to binding the responding queue keys. I removed the Custom UI and all the buttons worked normally after I change it back to the Custom UI, sometimes 1/2 times worked to responding the Custom UI buttons.

I even tried with Click-Event same thing same resolve

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place A Pop Up Dialog Device set the options for 1 or 4 Button, then make a custom UI what is set on Widget for “ModalDialog” set the Buttons with:

Button1 >>> Button1 “On Clicked” → CreativeModalDialogViewmodel “Bell” Response
(Response) >>> Button1

Set that already and go to the Pop Up Dialog Device and set a Response Button 1 to a existing Example Device like Audio Device if its work for the Button Responding Pressed command

And A Input Trigger and look a keybind what you desire, command to it to Pop Up Dialog Device on Showing.

Start the game and Press your keybinded to show the Custom UI. Hit the Custom Button what you set it up. If its pressed, it will appear the click sound but nothing responding the command on the end for the example Audio Device to play it up.

Expected Result

The Custom UI on Pop Up Dialog Device should be worked as intended with:

Button1 >>> Button1 “On Clicked” → CreativeModalDialogViewmodel “Bell” Response
(Response) >>> Button1

It should responding the following command what is set on the device and would be replaced to a visual linked response Button from viewbinded to the Pop Up Dialog Device.

Observed Result

The Command with:
Button1 >>> Button1 “On Clicked” → CreativeModalDialogViewmodel “Bell” Response
(Response) >>> Button1

Won’t connection the following command from viewbinding to the Pop Up Dialog Device and you will stuck in your main Custom UI without a Exit Timer.

Platform(s)

PC
Xbox Series X (UEFN Session Connect)

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Additional Notes

Note: Pop Up Dialog Device has not the correct linked binded for the Custom UI and this is a Major Bug. That confusing the new uefn developers and senior developers. I recommending to Patch the Bug to avoiding if Peoples doing the ViewBinding these Devices without using Verse.

I recommending for you fellers to UpVote this Post, because this is really important for you and your Map without Verse, Verse can sometimes breaking the mechanics on some visions. Intern making it based with the quick response time with the viewbinding without breaksing systems.

FORT-1132637 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.