There are also hud message active at the same time, but there is no sense to think about this, because it activates pop up with button even with active hud message. And last shapshot is working, tho i cant understand what changes there that can affect like this
Well if u notice, first i show pop up for every one and than hide for one and show him another. Ref on devices in if statement i guess null check. But this is test code, i was editing last version trying to find solution. When i will get back to my Project i will check out in which branch pop up is has to show
Its just seems a strange way of doing it thats all im saying.
Depending on if you need button input tho deffo check the hud device out its so good with the widgets now and i believe also you can show widgets direct through verse without the device now too.
You could also add a extra bit like so
for(PlayerN:Players, PlayerN <> Player):
I also advise to keep all subscribables in the OnBegin… Keeps it clean this way all in one area but again thats just me