After changing Verse code while game is still ‘running’ in the background, the current UX locks us out. The only fix is to surface the game and press the End Game button there… which takes a little while and locks the mouse cursor to the window so we cannot do anything else with that time.
It’s not very long, but it is a very annoying UX. Simple fix: leave the End Game button available in UEFN at all times when the game is running. It doesn’t make any sense that we should need to push before we can end.
Thank you for the feedback, we’ll get someone to take a look.
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I was able to reproduce this issue and logged it as bug in our system. Thank you for reporting this. It will be fixed in a future release.
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