Hi,
SpeedTree has too more drastically texture streaming. When I move closer it is good but when farther it looks awful. You can look at below screen what I say. When I change Streaming Distance Multiplier my tree looks strange like big hurricane.
Could you help me? How can I have better quality textures?
I’ve not been able to reproduce this with the sample Broadleaf asset from their site in the free pack. Can you provide a little more information on this one?
Are you using the broadleaf desktop sample from the Free 4 pack available on their site?
When you import are you using the default settings or changing anything? If so, can you tell me or post a screen shot of the settings you’re using to make sure I’m getting the same thing?
Also, what build of the engine are you both using? I’m currently testing this in 4.4.2.
I am on 4.4.2 and using the RedMaple and American Elm not one of the free ones. Though it happens on all the ones that I have with the broadleaf ones being the worst. As I mentioned, mine are not as bad as the OP, but still not crisp and clear as I would expect.
Here is a screen showing the RedMaple, Alaska_Cedar and London_Plane. There are a couple non speedtree conifer types in there as well, but I pointed out the RedMaple close and the Alaska_Cedar billboard in the distance:
I thought I would add an example of what I would expect the clarity/crispness of foliage to look like at distance. This is a random image of Cryengine I found in a google search. See the clearness of the foliage maps.
When standing right next to a speedtree things look clear and great, but something is going on with streaming/AA/filtering that just makes things “blobby” once you move away a bit.