Hi!
I’ve been struggling with managing the shadows on a building with a single-slope roof. It seems whenever the light catches the roof at an angle close to the roof’s angle itself - so any moment that isn’t early dawn, dusk, or midday - the shadows show some horrible stepping in them.
I’ve tried fiddling with every shadow-linked attribute I could find, both on my directional light and on the mesh, but I can’t seem to find the solution.
Optimisation isn’t really an issue in this situation so I don’t mind if the solution is heavy to compute, but using the path tracer isn’t really an option.
Does anyone have an idea of what’s going on?
Thanks!