Hello everyone! This is my first post here. I’m running into issues with the quality of my bakes. I generally seem to have better luck with my own models, but when using the Kitbash3d Neo Tokyo models something seems off.
In this first screenshot I’m leaving the meshes in their blueprints as Stationary. In this case I get some light after baking, but it’s relatively low quality (regardless of changing the lightmap resolution of the meshes in the blueprint). This is with GPU Lightmass’ GI Samples set to 512.
I tried changing the models inside to Static, which results in no baked lighting.
For lighting I have some emissive materials and Static spot lights.
I’m just messing around, but this is the look I was hoping for once you add some more lighting, more of a soft ambient look with a lot of bounce light, but I feel like even with a few lights mine just looks like a game, whereas this person’s render looks dusty and atmospheric. Any suggestions on how to get a more realistic render?