Hello! So I have issues with my UI Widget that is attached to my actors which purposes is to show a stylized healthbar. The used images appears pixelized, same problem as [this thread][1]. But the thread’s answer doesn’t help me at all (don’t understand what to do and where). The only way I can seem to fix the Widget quality is by changing its settings as character component from “Screen” to “World” - but I can’t do that since it creates mouse hit-actor issues even with its behavior set as “Not Hit Testable”.
So basically I have my Widget’s scale to 0.2 right now but even with a resized Image and a scale of 1.0, it’s still pixelized. Is there a way to make my UI smoother? Is it possible to increase the DPI just for this Widget Class (if yes, how? will it fix my issue?).