Poor quality Image UI Widget

Hello! So I have issues with my UI Widget that is attached to my actors which purposes is to show a stylized healthbar. The used images appears pixelized, same problem as [this thread][1]. But the thread’s answer doesn’t help me at all (don’t understand what to do and where). The only way I can seem to fix the Widget quality is by changing its settings as character component from “Screen” to “World” - but I can’t do that since it creates mouse hit-actor issues even with its behavior set as “Not Hit Testable”.

So basically I have my Widget’s scale to 0.2 right now but even with a resized Image and a scale of 1.0, it’s still pixelized. Is there a way to make my UI smoother? Is it possible to increase the DPI just for this Widget Class (if yes, how? will it fix my issue?).

Presumably you have it as a texture somewhere, that’s where you need to make the tweak

325216-screenshot-1.jpg

Set “Tri-Linear” and tried several Texture Group but it didn’t changed anything

Up ! Still need help for this

Make the draw size 5x bigger and then the scale 5x smaller, I’ve had the sane problem and that fixed it.

hope this helps!

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