PoolKit demo video: pooling actors, widgets, decals and meshes with a live debugger (UE 5.4-5.8)

The clip shows PoolKit running its built-in demo (PoolKit.Demo 90 all) in UE 5.6: pooled projectiles, widgets, decals and meshes, then the stats overlay, the Debugger tab, and the Auto-Tune review where recommended pool sizes are applied.

The benchmark chart comes from PoolKit.Benchmark 1000 logs: UE 5.6, Ryzen 9 7950X3D, 1,000 actors, median of 6 runs. SpawnActor + Destroy took 104.7 ms of game-thread time and Acquire + Release took 14.4 ms, about 7x less on this run. Destroy time doesn’t include the garbage collection that comes later. Your numbers depend on your actors.

PoolKit supports UE 5.4-5.8 on Win64 as a source plugin. Built with AI-assisted development; 27 automation tests included. Fab prices: $17.99 Personal, $29.99 Professional.

Fab: PoolKit - Object Pooling & Actor Pooling System: Widgets, Niagara, Multiplayer | Fab
Docs (free): GitHub - AusomeA/cvc-poolkit-docs: Documentation for PoolKit, zero-setup actor pooling for Unreal Engine · GitHub

If you run the benchmark on your project, I’d like to hear how your numbers compare.