So after alot of time using only normal maps, I feel pretty ready to up my game, so had to learn alot of new words, and do alot of googling, but I feel i didnt realy learn that much, so I am now at the merchy of you UE4 lords, learn me to use the tools we get from Epic right.
I know tessalation got the biggest performance hit, so that one I am not going to use that much (got a 960 gpu), BUT Bump offset and POM is sounding pretty cool to use, but what are the perfomance hit of the two. If i want to create a plaster wall, and vertex paint som damage to it, which one would deliver the best effect for its resource cost? How much of it should i use and at what point would actual geometry be cheaper then a material effect?
I might be asking in a pretty dumb way, but every disscution i found online about this went over my head, so I guess i am pretty slow when it comes to materials and shader speak.