Top is pure, bottom is parallax planes ||||||||||| with a masked POM, the front is just a maked plane with a normal map in front of those other planes
I’m trying to use POM to make a fake radiator material. There’s a plane on the front and sides, it’s kinda working, but there’s a few issues.
- The side planes with POM don’t quite match up well enough with the front mesh. ( should be fixable right?)
- The pixel offset isn’t effecting the front of the planes? ( should be fixable right?)
- Head on there is too much transparency in the front, it’s much wider than the top reference example. (Don’t know if can be fixed, and might be the biggest)
Also, would plane approach or interior mapping+pom be more efficient? Any other ideas how to fake type of object? Not doing polygons because it’s 80k right now, but I could maybe reduce it to 8k if I did planes with actual deformation, I wonder if that would be cheaper than pom and look better?
Album with more pics: Imgur: The magic of the Internet
Google Drive download with FBX/Textures: https://drive.google.com/file/d/0B7m3EkWf1vh6eEhodDFvY1VILTQ/view?usp=sharing
The material is just the heightmap, 0.03 into height ratio, a normal map, and opacity masked. Nothing fancy. I tried to mess with the reference plane to get it to line up better on the front with the grid, but it didn’t work.
EDIT: Decided to model wavy planes, is probably the best way to do it.