Oh yeah, my normalmap/heightmap are both quick and dirty and not by any means representative of the system’s potential, I just wanted to see how it works so I spent like 2 minutes on them. I just wasn’t familiar with the mat expression node and was wondering if I was missing something. Thanks so much for taking the time to answer my question.
Unrelated to POM, but do you know if there’s any progress on volumetric fog/fog shadows/light shafts? I saw volumetric light shafts on the trello roadmap but there hasn’t been much mention of it.